Below, I show a broken strap on my computer-bag and how i fixed it with a piece of paperclip and a pair of pliers.
First, the unbroken side, complete with a washer.
Now, the broken - washerless- side.
1. Acknowledging incorrect facts. Whether a person’s name is acknowledged incorrectly or an achievement is miscommunicated, this one definitely lacks effectiveness. Fact check, please!
3. Being vague. Giving someone at pat on the back for a “good job” is simply too generic. The best way to boost morale? Point to specific behaviors so people know what they did right.
I have followed the dwindling of the space program with sadness, even bitterness. Where’s my donut-shaped space station? Where’s my ticket to Mars? Until recently, though, I have kept my feelings to myself. Space exploration has always had its detractors. To complain about its demise is to expose oneself to attack from those who have no sympathy that an affluent, middle-aged white American has not lived to see his boyhood fantasies fulfilled.
Still, I worry that our inability to match the achievements of the 1960s space program might be symptomatic of a general failure of our society to get big things done.
...
In early 2011, I participated in a conference called Future Tense, where I lamented the decline of the manned space program, then pivoted to energy, indicating that the real issue isn’t about rockets. It’s our far broader inability as a society to execute on the big stuff. I had, through some kind of blind luck, struck a nerve. The audience at Future Tense was more confident than I that science fiction [SF] had relevance—even utility—in addressing the problem. I heard two theories as to why:
1. The Inspiration Theory. SF inspires people to choose science and engineering as careers. This much is undoubtedly true, and somewhat obvious.
2. The Hieroglyph Theory. Good SF supplies a plausible, fully thought-out picture of an alternate reality in which some sort of compelling innovation has taken place. A good SF universe has a coherence and internal logic that makes sense to scientists and engineers. Examples include Isaac Asimov’s robots, Robert Heinlein’s rocket ships, and William Gibson’s cyberspace. As Jim Karkanias of Microsoft Research puts it, such icons serve as hieroglyphs—simple, recognizable symbols on whose significance everyone agrees.
Take Isaac Asimov’s novels and short stories about robots coexisting with humans, most notably his 1950 anthology I, Robot. He wrestled with such weighty issues as whether artificial beings have legal rights and the unforeseen dilemmas that could result from programming robots with moral directives. Upon Asimov’s death in 1992, the flagship journal of computer engineers credited him with demonstrating “the enormous potential of information technology” and highlighting the difficulties of maintaining “reliable control over semi-autonomous machines.”
The Hieroglyph project’s first concrete achievement will be a sci-fi anthology from William Morrow in 2014, full of new stories about scientists tackling big projects, from building supertowers to colonizing the moon. “We have one rule: no hackers, no hyperspace and no holocaust,” Stephenson says. He and his collaborators want to avoid pessimistic thinking and magical technologies like the “hyperspace” engines common in movies like Star Wars. And, he adds, they’re “trying to get away from the hackerly mentality of playing around with existing systems, versus trying to create new things.”
Creativity is a spark. It can be excruciating when we're rubbing two rocks together and getting nothing. And it can be intensely satisfying when the flame catches and a new idea sweeps around the world.
For the first time in human history, it's becoming possible to see how to throw off more sparks and how to make sure that more of them catch fire. And yet, we must also be honest: The creative process will never be easy, no matter how much we learn about it. Our inventions will always be shadowed by uncertainty, by the serendipity of brain cells making a new connection.Every creative story is different. And yet every creative story is the same: There was nothing, now there is something. It's almost like magic.—Adapted from "Imagine: How Creativity Works" by Jonah Lehrer, to be published by Houghton Mifflin Harcourt on March 19
This would be an excellent opportunity for exposure for your book. Our club caters to affluent taste-makers and opinion leaders in [Location Redacted] and your book will be read closely by people whose opinions matter.Apparently, these people are affluent but unwilling to pay for books. Clearly, at least one of them is a jerk.