Showing posts with label KOTESOL. Show all posts
Showing posts with label KOTESOL. Show all posts

Wednesday, January 6, 2016

TWIC: self-diagnosis of epilepsy and whole lot more!

This summer, I noted the absence of two medical complaints that had appeared and disappeared mysteriously.
This condition started, I think, during a bout of food poisoning. between races to the toilet, I would relax and fall asleep. The dream would get weird and very realistic and I felt strong dejavu. Then my stomach would tighten and I would awaken trying to remember the dream.
But trying to remember also seemed like a trigger. For the next few years, I would be daydreaming and sometimes my train of thought would take me to a buried memory and as I tried to recall it, suddenly my stomach would cramp, I would feel weak and have trouble standing – just too tired. Then it would go away. I would get maybe five episodes over a day or a day and half and those episodes would start very intense but fade. I distinctly remember two things. 1) being afraid to remember something for fear it would trigger another attack and 2) trying to remember the scene or event that tantalized just before the attack.
I still don't know why they started or stopped but a writer being interviewed at A.C. Fuller's excellent Writer 2.0 podcast described having similar symptoms.  Turns out, deja vu can be caused by epilepsy!  At epilepsy.com, Mikey4 writes:
...tip me off to possible temporal lobe epilepsy after searching around a bit. They generally last about 10-20 seconds and are not accompanied by the same dread, or stomach discomfort, or fear, or happiness that seems to be common with many TLE patients, but they're also momentarily quite strong (and frustrating!) for me.
Kristin Seaborg, a doctor and the author interviewed by Fuller described similar sensations in her interview.  I don't know what this means for me. Seaborg was free of symptoms for many years so my current period without episodes doesn't mean that much.  Well, if I have another episode, I will know what to suggest to the doctor.
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There are a lot of books and more that claim to improve a person's creativity.  I still don't know if any of them work but many of them have been handy and useful in my ESL classes if lacking in other value.  Working to link disparate words in the Central Word activity requires the creation of new sentences and, well, might improve creativity.
Luminosity's Brain Training games are now known not to cause cognitive improvement and the company has been fined millions for making such claims.
“Lumosity preyed on consumers’ fears about age-related cognitive decline, suggesting their games could stave off memory loss, dementia, and even Alzheimer’s disease,” FTC Bureau of Consumer Protection Director Jessica Rich said in a statement. “But Lumosity simply did not have the science to back up its ads.”
Again, I think lateral thinking puzzles and such can work as homework and improve fluency, so I'm happy to link to these examples.
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This link might be the same as I recently gave regarding mnemonics, but it is via another source.  Joshua Foer via Kottke.
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It’s a great myth that creative geniuses consistently produce great works.
They don’t. In fact, systematic analyses of the career trajectories of people labeled geniuses show that their output tends to be highly uneven, with a few good ideas mixed in with many more false starts. While consistency may be the key to expertise, the secret to creative greatness appears to be doing things differently—even when that means failing.
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So how are creative masterminds so successful, if they don’t really know what they’re doing? Simonton’s extensive analysis of geniuses found two major factors to be critical in explaining the creative process of geniuses. First, creative geniuses simultaneously immerse themselves in many diverse ideas and projects. Second, and perhaps even more important, they also have extraordinary productivity. Creators create. Again and again and again. In fact, Simonton has found that the quality of creative ideas is a positive function of quantity: The more ideas creators generate (regardless of the quality of each idea), the greater the chances they would produce an eventual masterpiece.
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Last year, I took a free creativity class online from Stanford University.  Going into it, I decided to adopt a 'student's mind'; that is, I worked to be positive and open to new ideas and to restrain my  sarcasm.  I was wise to do that and should keep working on the practice. 
Giving others the benefit of the doubt, then, may not invite deception; it instead seems to pay off—literally, Stavrova says: “So in most places in the U.S. and western Europe, being less cynical might be a better way to go.”
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During the course, the professor lauded open offices.  I was skeptical at the time but they sure look nice.  Turns out, open offices are mostly terrible.
Maria went to a school with an open design. "Distracting at best and frustrating at worst," she writes, "wide-open classrooms went, for the most part, the way of other ill-considered architectural fads of the time, like concrete domes. The biggest problem with an open design, she writes, is noise. I agree with that. Wired magazine had an open plan and the constant noise and interruptions made it impossible to do actual work there
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The lies described here were such that people feared to question them.  When a young woman in front of the Winnipeg bus station told me she needed money to go home, I was suspicious and didn't give her any.  If she had claimed sexual assault, I would have felt terrible if I were to ask questions or ask for proof.
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Mark Frauenfelder has a course available on Skillshare.  I am sure it is a good one but I am more interested in the proliferation of online classes.  I have taken classes through Coursera and others that offer them from universities even though the classes don't always include university credit.  Skillshare doesn't seem to have any connection to universities.
Skillshare is a terrific online learning community for creative people. It teaches you new skills through well-made videos with great production values. I've been using Skillshare to teach myself Adobe After Effects. All the videos feature people who are professionals in their field. I love this site.
I found a cheap set of classes -also from Boingboing (Frauenfelder writes there) on public relations and the like.  I also registered for classes from 'goodriter' which were briefly free.  I'll be sure to describe what i think of their value once I find time to take them. I don't feel online classes have to be from a university to be valuable but I do trust the content more -even after describing my concerns with the creativity class I took. Does my reader (is it too much to hope for readers?) have any opinion on such classes?
Added Later: The Boingboing-promoted courses were with Stack Social and the goodriter classes were with Udemy.
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Justin Green was a comic, uh, maker?  Author?  He made comics. They didn't pay the bills.  He went on to make signs in the final days of hand-lettering and hand-painting such things.  Then he wrote comics on the subject.  His comics are here.
The early strips tell how Green found his footing; including the one-thousand hours required to brush a perfect “O.” In later strips he requested techniques and stories from veteran brushmen. They offered priceless knowledge like how to mix your paint so it stays put under the hot sun or how much arm-twisting to apply when a client lets an invoice sit for too long. Some of these sign painters became recurring characters in “Sign Game,” and a few died during its run leaving these strips – and a few fading signs – as their final memorial.
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Escape rooms are the new thing.  Earlier, I wrote about Altered Reality Games, a presentation I enjoyed from the 2015 International KOTESOL Conference.  They seem to have a few things in common.
...we met the six other players we were going to be locked in a room with. After a staff member explained the rules (no phones, no bathroom breaks, no brute force attacks on combination locks) we were led into a small room with a long table and a wall of old books. The door was locked behind us. We had one hour to figure out how to unlock the door and get out.
This is the smallest escape room yet, I thought. Were we going to spend an hour cramped together in here? I put the thought out of my head as I joined the others in going over the clues that would lead to the solving of the various puzzles. It didn't take long for us to crack the first puzzle. As soon as we did, one of the walls slid away to reveal a much larger room: the mysterious laboratory of of the Alchemist, an unseen evil being who was in the final stages of concocting a Philosopher's Stone to take over the world. It was our job to foil the Alchemist by solving a series of puzzles that would unite the elements of Earth, Air, Fire, and Water and let us escape from the room before our time ran out.
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I am still working on my steampunk book set in 1830's Italy (and elsewhere) and secret societies play a big part.  Boingboing describes a book of Secret Society art.
What is made most apparent is how deeply these societies are entangled with folk elements. Images of death and resurrection abound, as do beehives, goats, and of course the all-seeing eye. There is esoteric lore and mystery layered with mystery. As David Byrne says in his foreword to the book, “The obscuring layers are the content.” And yet, the humble often outsider nature of the examples in this book reveal the most startling truth about Freemasons and others secret societies: these are the homegrown fellowships of our ancestors, people looking for fraternity and the warmth of a lodge, often during our country’s most difficult times. These were simple men and women, not the secret rulers of the universe.
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What is the next frontier for science fiction and fantasy?  Tyler Cowan, at Marginal Revolution, looks at an Economist article.  Briefly, the answers are caves and forest canopies.
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Monday, November 16, 2015

Nov 17
Most spelling errors will be fixed but I will leave any instance of 'teh' as a reminder to myself of what I need to fight.  BOO to teh OK plateau! (Damn it.  Already I have one.)
East West U's classes cancelled today so high school students can visit, and I think take another entrance test- this one specific to our university.
I am at a coffee shop and have some goals.  I hope to follow this schedule:
20 minutes Nanowrimo
15 Minutes class prep
5 minutes to look for birds
15 minutes KOTESOL mnemonics presentation
5 minutes to walk and look for birds
repeat.  Hopefully, in the second runthrough, teh non-Nano tasks will be completed.

I am at the Amisan lookout or 아미산정만대, which has great views of the Nakdong River delta.  It is a cloudy day and teh swans I saw the last time I was here are absent.  Lots of magpies, common as dirt but so beautiful, fly nearby and it is always fun to watch them from above.

My presentation is on using mnemonics to help students remember and understand some differences between synonyms. We will be looking at synonyms for 'see' (look, watch, view, study, observe, stare, glare, glance and etc up to maybe 13 examples) and tastes.  Tastes are not synonyms (bitter vs sweet, etc) but they are presented as a group to our students, so some effort in grouping them in the students' minds and also differentiating them is important. We might look at pedal travel: walk, limps, run, jog... and talk: say, ask, reply, assert, report, ...

In this presentation, I will use a number-picture-sentence menemonic but will also touch on Loci-of-place and others...

Hmm a crow just passed below - it had the 'finger-feathers' at teh end of its wings that, well, do something and look distinctive.
image from The Telegraph

Anyway, In his book, Moonwalking with Einstein, Foer discusses the OK Plateau, where most people feel they are good enough.  I can type pretty quickly even including the time it takes to back up and fi xthe spacing and transpose letters, but I could do better.  I want to be more than OK.

Saturday, October 10, 2015

Alternative Realities Games and ESL

I've just finished day one of two of KOTESOL International Conference.  Some presentations were better than others but one, though not the best transfer of information seems the most interesting to build on in the next semester.

An Alternative Reality Game has many of the following elements: fictional narrative, interactive, transmedia (takes place in the real world and online in a variety of media), "This is not a game" mentality (don't break character), puzzles and codes.  The 1997 Michael Douglas movie, The Game, is an example and another one is given below.

Oh, the talk was given by Paul Starr of Seoul National University.  He gave a good talk that explained the basics but I don't think it got into the "Participants will then be asked to design some basic ARG elements for their own learning environments." part described in the conference guide.  To be fair, he had a lot to cover in a short time and I did become interested enough in the idea to want to learn more and that's gotta be an indicator of success.

I think I'm at three now:  On the third hand, he also included a code game on his handout so some of us ignored part of his talk to solve his mini game.

I teach various classes at my university and also run voluntary activities at the "English Cafe".  In the past, we've watched The Simpsons -with questions to be answered for a prize, played board games (again with prizes available) and every semester we have a scavenger hunt.  If I can get this going, next semester we will have an ARG instead of the Scavenger Hunt.

As my very first brainstormed ideas, I envision:

  • Some kind of code or QR code in the official class information for ESL students.  Leading to...
  • Posters randomly appearing on campus - at the English Cafe and elsewhere.
  • Interruptions or notices during half-times of sporting events or school festival week.
  • Directions to as many English locations on campus - the library has at least two floors with English hard cover books, the ESL profs' offices, the TOEIC testing room, ....


The big thing lacking is a narrative.  As a sci-fi/ fantasy fan, could it be the signals of a future Dongseo student trapped in time by an experiment in the engineering or medical training spaces?  Or is that too cliche?  Whatever, I want to do this.


ARGs on Dave's ESL Cafe

An old ARG that rests, slowly decaying, online.

Socks incorporated

Alternative Reality Gaming  Network
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Added October 20, 2015: An ARG to celebrate open access week at U of T library.
A concerned group of citizens is investigating a conspiracy hiding facts about the mysterious and controversial past of this masterpiece of brutalist architecture. At the same time a noble, if shadowy, society is working to keep its secrets hidden."
"Led by the University of Toronto libraries, Open Robarts is an alternate reality game celebrating the tensions between open access and the control of information. Designed by local Toronto artist David Oxley and author Mark Foo, Open Robarts explores themes of information and control, and is meant to draw attention to and celebrate open access forGlobal Open Access Week 2015. There are many ways into the game, even for non-locals. 

Saturday, June 27, 2015

Slides from yesterday's presentation

I have embedded these slides in the 'small player' format.  Click on full-screen if you need to examine something more closely.



My wife and son have made some great plans for today so I am again going to be away from the computer.  Soon, maybe tonight, I will add to this post with notes about my trip to Jeju and the regional conference.

Tuesday, June 23, 2015

TESOL Logos

It always seems so easy to make or design a logo for an event.  Recently at Creativiti Project, we offered a link to a video on how poorly designed city flags are.  Now, at ELT Rants, Reviews and Reflections, a friend of the blog author looks into TESOL conference logos. Ah, TESOL is an abbreviation of several forms of "Teaching English as a Second Language".

The open box logo for KOTESOL's International Conference was used as one (of several) example of 'the bad'.
I tend to look uncritically at such things but, once pointed out, I do wonder.  What does the box mean?  Are we outside the box or building one? Are the lines offering descriptions of each side?  The word 'Transition' - what does it mean?

I am speaking at the Jeju Regional KOTESOL Conference this Saturday.  I don't see a logo at the link.  Jeju KOTESOL does have a nice logo emphasizing the island and its tropical allure.  It has no obvious symbol of English or teaching.